VAL-CONTENT-V1

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content

// function call
std::unique_ptr<std::vector<char>> response = client_obj.Val_Content.content("<routing>", {"locale", "<locale>"});
// declaration
std::unique_ptr<std::vector<char>> content(std::string, std::pair<std::string, std::string>);

VAL-MATCH-V1

View Riot's documentation of VAL-MATCH-V1

by-match

// function call
std::unique_ptr<std::vector<char>> response = client_obj.Val_Match.by_match("<routing>", "<match-id>");
// declaration
std::unique_ptr<std::vector<char>> by_match(std::string, std::string);

by-puuid

// function call
std::unique_ptr<std::vector<char>> response = client_obj.Val_Match.by_puuid("<routing>", "<puuid>");
// declaration
std::unique_ptr<std::vector<char>> by_puuid(std::string, std::string);

by-queue

// function call
std::unique_ptr<std::vector<char>> response = client_obj.Val_Match.by_queue("<routing>", "<queue>");
// declaration
std::unique_ptr<std::vector<char>> by_queue(std::string, std::string);

VAL-RANKED-V1

View Riot's documentation of VAL-RANKED-V1

by-act

// function call
std::unique_ptr<std::vector<char>> response = client_obj.Val_Ranked.by_act("<routing>", "<act>", {"locale", "<locale>"});
// declaration
std::unique_ptr<std::vector<char>> by_act(std::string, std::string, std::pair<std::string, std::string>);

VAL-STATUS-V1

View Riot's documentation of VAL-STATUS-V1

platform_data

// function call
std::unique_ptr<std::vector<char>> response = client_obj.Val_Status.platform_data("<routing>");
// declaration
std::unique_ptr<std::vector<char>> platform_data(std::string);