CLASH-V1

View Riot's documentation of CLASH-V1.

by-summoner-id

// function call
std::unique_ptr<std::vector<char>> response = client_obj.Clash.by_summoner_id("<routing>", "<summoner-id>")
// declaration
std::unique_ptr<std::vector<char>> by_summoner_id(std::string, std::string);

by-team

// function call
std::unique_ptr<std::vector<char>> response = client_obj.Clash.by_team("<routing>", "<team>");
// declaration
std::unique_ptr<std::vector<char>> by_team(std::string, std::string);

tournament-by-team

// function call
std::unique_ptr<std::vector<char>> response = client_obj.Clash.tournament_by_team("<routing>", "<team>")
// declaration
std::unique_ptr<std::vector<char>> tournament_by_team(std::string, std::string)

by-tournament

// function call
std::unique_ptr<std::vector<char>> response = client_obj.Clash.by_tournament("<routing>", "<tournament-id>")
// declaration
std::unique_ptr<std::vector<char>> by_tournament(std::string, std::string);