LOR-MATCH-V1

View Riot's documentation of LOR-MATCH-V1

by-puuid

// function call
std::unique_ptr<std::vector<char>> response = client_obj.Lor_Match.by_puuid("<routing>", "<puuid>");
// declaration
std::unique_ptr<std::vector<char>> by_puuid(std::string, std::string);

by-match

// function call
std::unique_ptr<std::vector<char>> response = client_obj.Lor_Match.by_match("<routing>", "<match-id");
// declaration
std::unique_ptr<std::vector<char>> by_match(std::string, std::string);

LOR-RANKED-V1

View Riot's documentation of LOR-RANKED-V1

leaderboards

// function call
std::unique_ptr<std::vector<char>> response = client_obj.Lor_Ranked.leaderboards("<routing>");
// declaration
std::unique_ptr<std::vector<char>> leaderboards(std::string);

LOR-STATUS

View Riot's documentation of LOR-STATUS-V1

v1 ```cpp // function call std::unique_ptr> response = client_obj.Lor_Status.v1(""); // declaration std::unique_ptr> v1(std::string);