TFT-LEAGUE-V1

View Riot's documentation of TFT-LEAGUE-V1

challenger

// function call
std::unique_ptr<std::vector<char>> response = client_obj.Tft_League.challenger("<routing>");
// declaration
std::unique_ptr<std::vector<char>> challenger(std::string);

grandmaster

// function call
std::unique_ptr<std::vector<char>> response = client_obj.Tft_League.grandmaster("<routing>");
// declaration
std::unique_ptr<std::vector<char>> grandmaster(std::string);

master

// function call
std::unique_ptr<std::vector<char>> response = client_obj.Tft_League.master("<routing>");
// declaration
std::unique_ptr<std::vector<char>> master(std::string);

by-summoner-id

// function call
std::unique_ptr<std::vector<char>> response = client_obj.Tft_League.by_summoner_id("<routing>", "<summoner-id>");
// declaration
std::unique_ptr<std::vector<char>> by_summoner_id(std::string, std::string);

by-league-id

// function call
std::unique_ptr<std::vector<char>> response = client_obj.Tft_League.by_league_id("<routing>", "<league-id>");
// declaration
std::unique_ptr<std::vector<char>> by_league_id(std::string, std::string);

queue-top

// function call
std::unique_ptr<std::vector<char>> response = client_obj.Tft_League.queue_top("<routing>", "<queue>");
// declaration
std::unique_ptr<std::vector<char>> queue_top(std::string, std::string);

by-tier-division

// function call
std::unique_ptr<std::vector<char>> response = client_obj.Tft_League.by_tier_division("<routing>", "<tier>", "<division>", {"count", <count>});
// declaration
std::unique_ptr<std::vector<char>> by_tier_division(std::string, std::string, std::string, std::pair<std::string, int>);