LEAGUE-V4
View Riot's documentation of LEAGUE-V4.
challenger
// function call
std::unique_ptr<std::vector<char>> response = client_obj.League.challenger("<routing>", "<queue>");
// declaration
std::unique_ptr<std::vector<char>> challenger(std::string, std::string);
grandmaster
// function call
std::unique_ptr<std::vector<char>> response = client_obj.League.grandmaster("<routing>", "<queue>");
// declaration
std::unique_ptr<std::vector<char>> grandmaster(std::string, std::string);
master
// function call
std::unique_ptr<std::vector<char>> response = client_obj.League.master("<routing>", "<queue>");
// declaration
std::unique_ptr<std::vector<char>> master(std::string, std::string);
by-summoner-id
// function call
std::unique_ptr<std::vector<char>> response = client_obj.League.by_summoner_id("<routing>", "<summoner-id>");
// declaration
std::unique_ptr<std::vector<char>> by_summoner_id("<routing>", "<summoner-id>");
league-id
// function call
std::unique_ptr<std::vector<char>> response = client_obj.League.by_league_id("<routing>", "<league-id>");
// declaration
std::unique_ptr<std::vector<char>> by_league_id(std::string, std::string)
specfic-league
// function call
std::unique_ptr<std::vector<char>> response = client_obj.League.specific_league("<routing>", "<queue>", "<tier>", "<division>", {"page", <page>});
// declaration
std::unique_ptr<std::vector<char>> specific_league(std::string, std::string, std::string, std::string, std::pair<std::string, int>);