LOL-CHALLENGES-V1
View Riot's documentation of LOL-CHALLENGES-V1.
config
// function call
std::unique_ptr<std::vector<char>> response = client_obj.Lol_Challenges.config("<routing>");
// declaration
std::unique_ptr<std::vector<char>> config(std::string);
percentiles
// function call
std::unique_ptr<std::vector<char>> response = client_obj.Lol_Challenges.percentiles("<routing>");
// declaration
std::unique_ptr<std::vector<char>> percentiles(std::string);
challenge-config
// function call
std::unique_ptr<std::vector<char>> response = client_obj.Lol_Challenges.challenge_config("<routing>", <challenge_id>);
// declaration
std::unique_ptr<std::vector<char>> config(std::string, int);
challenge-leaderboard
// function call
std::unique_ptr<std::vector<char>> response = client_obj.Lol_Challenges.challenge_leaderboard("<routing>", <challenge_id>, "<level>", {"limit", <limit>});
// declaration
std::unique_ptr<std::vector<char>> challenge_leaderboard(std::string, int, std::string, std::pair<std::string, int>);
challenge-percentiles
std::unique_ptr<std::vector<char>> client_obj.Lol_Challenges.challenge_percentiles("<routing>", <challenge_id>)
// declaration
std::unique_ptr<std::vector<char>> challenge_percentiles(std::string, int);
by-puuid
// function call
std::unique_ptr<std::vector<char>> response = client_obj.Lol_Challenges.by_puuid("<routing>", "<puuid>");
// declaration
std::unique_ptr<std::vector<char>> config(std::string, std::string);